CLEVELAND BY NIGHT DEFINED

 

from the cleveland by night storyteller team, as of february 2003

 

Disclaimer 1:  The CBN organization is a dictatorship, run by the ST (StoryTeller) crew, not a democracy.  This website is provided to clarify the organization’s structure.  The ST crew is not bound by information on this website. This is a player aid, not a constitution.

 

Disclaimer 2: CBN has no affiliation with White Wolf, Inc., or Mind’s Eye Theatre, the creators/publishers of the system we use.  Neither White Wolf nor Mind’s Eye Theatre are in any way responsible for events occurring at CBN meetings or games.

 

This page briefly defines the goals, people, and duties by office of CBN, with a list of acronyms at the end.  Send questions or feedback to CBNSTS (at) yahoogroups (dot) com

 

Goals of CBN:

 

The primary goal of CBN (Cleveland By Night) is to have fun playing live-action Vampire: The Masquerade, a live-action role-playing game (LARP).   

 

A secondary goal is to create an environment that is:

  • Open to all regardless of race, nationality, religion, gender, income, disability or sexual preference

  • Free of drugs, alcohol, and violence

  • Engineered to maximize the quality of play

  • Friendly to newcomers, inexperienced gamers, and old friends alike

Tertiary goals include the constant improvement of the quality of game, the minimization of costs to players, occasional charity events, and sufficient recruitment of players to keep the game growing. 

 

What a LARP is:

 

A live-action role-playing game is a collaboratively created alternate reality in which players engage in improvisational theater, acting out the parts of characters they design.  It's like a giant game of 'let's pretend', and this one is goth, with people pretending to be vampires.  There's a rule system, based on rock-paper-scissors, which determines the outcome of conflicts and random chance events.  

 

People of CBN:

 

The ST crew of CBN includes one HST (Head StoryTeller), Peter Wells.  Pete is ultimately responsible for the game, and is the top decision-maker for CBN.  Also included in the ST crew are AST’s (Assistant StoryTellers), who assist in decision-making, and defer only to the HST.  HST and ASTs cannot play PCs (Player Characters) in CBN.

 

Narrators are not part of the ST crew.  These are volunteers handpicked by the ST crew, responsible for refereeing challenges when an ST is not present, and can play PCs in addition to these duties.  Narrators adjudicate PC conflicts in which their own PC has no involvement.  Players who disagree with a Narrator’s rules call can appeal to an ST.  Narrators are chosen for their level-headed, non-confrontational OOC performance at game, combined with a thorough understanding of the MET and house rules.  The only reward for Narrating is the prestige of being unanimously selected as exceptional by the ST crew.

 

Players can play PCs, and are the lucky people who get to do so without additional responsibilities.  CBN currently boasts between 25 and 35 players per game session.

 

NPC Players, are chosen by the ST crew from the player pool to play non-player characters, those created by the ST crew to further plot.  NPC agendas are set by the ST crew, and players of NPCs are subject to severe limitations.  NPCs do not receive experience, but the players do, to be applied to future PCs, with a maximum bank of 10 XP.

 

 

Acronyms commonly used in LARPing:

 

CBN – Cleveland by Night, Vampire LARP in NE Ohio

IC – In Character, elements that are part of the fiction

LARP – Live-Action Roleplaying, not seated roleplaying

LOTN – Laws of the Night, the MET rulebook for V:TM

MET- Mind’s Eye Threatre, LARP rules publisher

NPC – Non-Player Character, played within limits set by STs

OOC – Out Of Character, elements not in the fiction

PC – Player Character, created and played by a player

ST – StoryTeller, the White Wolf term for GameMaster,

V:TM – Vampire: The Masquerade, White Wolf’s system

WOD – World of Darkness, the universe setting for V:TM

XP – Experience Points, growth and increase in a character